Each time the devil hits the wounded target with this Attack, the damage dealt by the wound increases by 10 (3d6). If the target is a creature other than an Undead or a Construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) Hit Points at the start of each of its turns due to an Infernal wound. ![]() ![]() Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. It can use Hurl Flame in place of any melee Attack.įork: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Magic Resistance: The devil has advantage on Saving Throws against Spells and other magical Effects.Īctions Multiattack: The devil makes three melee attacks: two with its fork and one with its tail. ![]() Traits Devil's Sight: Magical Darkness doesn't impede the devil's Darkvision.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |